ммммммм

             ммлпп ммм пплм

     ммммммлпп ммлллплВВм л

     л мммм мллллп  оллВнолмммм

     онолллнолллн   пппп мммм л                               ммммм

      п лллл лллм       оВллнолмлппппппл   мммммм        ммлппп м пплм

        олллнолн   мммм ВВлл мммм пппп ллппп мм пплм  млпп ммллплллм л

      мммлллВ ллм оллВноВллн опАпнолллн ммлллплВВм л  л млллп  олВВнолмммммм

 м млллп оллВн ппллллВ лллл   лмлл ллВВ ллп  оллВнон онолллн   пппп п мммм пплм

оноВллн мллВВп лмм пп оВллнФФФолллноллВнон пплллВ пппп Вллл ФФФФФ ммллллплВВм л

л пВВлмллпп ммлп пппл пплллм млллпп ппппмл Аолллнолллмммплн  ммммплВВп  оллВнон

плмм пп ммлпп       пплмм пплпп ммлплноллВн ппппмлл пллВВ лм оллВнолн   пппп л

   пппппп  asC/Strick9  пплмммлпп   ол пппп лноВллн  оллВноллмллВп лм  А АВллн

                                     пппппппл пппп oO лллВ  ппп ммлн   мммм л

                                            пппппппл олллнопппл пВВлм оллВнон

                                                   л пппп л   плм пплллллВ л

                                                   пппппппп     пплмм ппп мл

  Deviance                                                          ппппппп

 

кФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФП

Г                                                                            Г

Г                     Cossacks - European Wars (c) CDV                       Г

Г                                                                            Г

РФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФй

кФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФТФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФП

Г  Cracker.....: Team Deviance       Г  RAR Count .....: [XX x 15 MB]        Г

Г  Date........: March , 2001        Г  Protection.....: Copylok v3          Г

УФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФСФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФД

ГRequirements: W9x, P2 300, 32MB RAM, 300 MB HD, 3dcard, DX8a, DXMedia       Г

РФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФй

                                                                  

    Join us NOW! READ THE NFO.

 

                         ** Release Information **

 

   

    Game Notes:

    ~~~~~~~~~~~

  

    THE GAME

 

    The game allows becoming aware of historical events' large scale.

    Thus, grandiose battles of up to 8000 units may be conducted on

    single or network game maps. The game contains much historical

    data, and the full version will include a spacious encyclopedia

    about wars, battles, nations, technologies, armies, and units

    having been used in Europe in XVI-XVIII centuries.

 

    NATIONS

 

    Algeria, Austria, England, France, Netherlands, Piemonte, Poland,

    Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine,

    Venice. You can also face other communities in single player

    games; for instance, in campaign for England one should sweep

    off pirate republics. Each country has its original graphics,

    economic and technical development peculiarities, military

    advantages and drawbacks, and unique units and technologies.

   

    HISTORICAL BACKGROUND

 

    We have represented more than 85 large-scale wars and battles

    of XVI-XVIII centuries for single game and multiplayer. The most

    noteworthy are: Thirty Years War (1618-1648), the English

    revolution, the English and Dutch wars, the War for Spanish

    Succession, the Northern war, the War for Austrian Succession,

    the Seven Years War, the Ukrainian independence war (1648-1657),

    sea wars against pirates, etc.

 

    ECONOMY

 

    Economy depends on six resources: food, wood, stone, gold, iron,

    and coal. Gold, iron, and coal are infinite at their deposits,

    and extraction is proportionate to mine workers number. The main

    peculiarity of game economy is that all units consume resources,

    and artillery and handgun shots spend iron and coal. Thus, it is

    not enough to spend resources for buying soldiers, cannons, or

    vessels. It is necessary to possess some economic potential in

    order to maintain your army and support its battle-worthiness.

    Exceeding your scope results in famine and army riots. Also:

    - you can sell, buy, and change resources at the market;

    - prices can change depending on the amount of resources at the

      market.

 

    TECHNOLOGY TREE

 

    The game inventions' tree numbers more than 300 upgrades divided

    in two time periods - XVI-XVII centuries and XVIII century.

    Upgrades allow turning quantitative categories to qualitative,

    and also obtaining some new unique possibilities, units, and

    buildings. Science development allows increasing resource

    extraction efficiency, improving units, increasing artillery

    power and range of fire, improving towers' rate of fire and

    buildings' durability. Also upgrades allow building battleships,

    multi-barreled cannons, etc. A sort of uncommon invention is

    aeronautics. Having invented that, one can launch balloons and

    reveal the whole map.

 

    MILITARY FORCES

 

    Following military forces are represented in the game: infantry,

    cavalry, artillery, and navy. Nations use their unique units along

    with units similar to other states. Thus, within each nation a

    player has all military forces needed to wage land or sea war. At

    the same time each nation's forces are unique as for their

    features, abilities, and equipment. Units can be arranged into

    military formations: column, rank, or square. A formation includes

    an officer and a drummer, and units' abilities increase in a

    formation. Also there are:

    - ability to use foreign mercenaries via your diplomatic center;

    - two cannon fire types: cannonballs and grapeshot;

    - howitzers, mortars and multi-barreled cannons.

 

    MILITARY OPERATIONS

 

    The game provides an unlimited variety of tactical and strategic

    methods of land or sea war against enemies. Thus, one can create

    defense in depth, carry out lingering city sieges, wage guerilla

    wars, deploy landing forces on enemy shores, shell an enemy with

    cannonballs, arrange ambushes, stake on a crowds of cheap units

    or create elite teams of trained soldiers with high-tech weapons,

    and so on. The game landscape is full 3D, so it is an important

    strategic element: capturing commanding heights provides with

    great advantages and often wins a battle; also one can arrange

    ambushes in canyons. It is also possible:

    - to conduct grandiose sea battles;

    - to capture unprotected enemy peasants, artillery, and some

      buildings.

 

    GAME BALANCE

 

    Each nation has its own peculiarities of economic and scientific

    development, and different military advantages and drawbacks.

    However, there are no second-best as for military balance, so

    all nations have equal opportunities. Just find advantages of

    your nation and use them well - and here is you victory! One

    can become aware of nation peculiarities while playing tutorial

    game, single players missions, and campaigns. Another game balance

    feature is that defensive consumes much less resources than an

    assault. So a small lead in development cannot give a player an

    obvious advantage over his rivals. Also:

    - stone walls can be destroyed only with artillery or grenadiers;

    - cannons feature direct fire and cannot hit targets behind

      obstacles;

    - howitzers and mortars possess plunging fire and can hit targets

      at different heights and behind obstacles.

 

    GAME WORLD PHYSICS

 

    Real physics introduces many interesting issues into the game.

    Thus, units climb hills slower, and they shoot farther at a

    height. A cannonball explosion becomes much stronger at a rocky

    landscape because of rebounds, while at a swamp it is damped.

    Artillery and firearms possess shot dispersion and a probability

    to hit the enemy by the first shot, etc. The fog of war closes

    after a unit in some time. introduces many interesting issues in

    the game. Thus, units climb hills slower, and they see and shoot

    farther at a height. Artillery and handguns possess shot

    dispersion and expectancy of hitting the enemy by the first shot;

    cannonball explosions become much stronger in a rocky landscape

    because of rebounds, while in a swamp they are damped. Waves rage

    on the sea, and there are traces in water behind moving vessels.

    Also:

    - the fog of war closes after a unit in some time.

 

    INTERFACE

 

    Multiple convenient and already habitual hot keys and control

    possibilities are included to the game interface. Thus, with

    SHIFT-clicking can assign a working schedule for peasants and a

    schedule of objectives (or a march rout) for military units.

    With CTRL-clicking one can assign a rally point for units being

    created. Double-clicking a unit selects all units of this type

    within sight. Using hot keys one can select different unit types,

    group or regroup units, go to a particular building interface,

    choose units' behavior modes (attack, hold position, patrol),

    choose towers' fire modes (hold fire, hold fire if friendly is

    in hitting zone, attack always). Also:

    - information panel allows you being aware of finances, resource

      expenditure, etc.

 

    SINGLE PLAYER GAME

 

    A single player game comprises Single Missions, Campaigns, and

    Random Map mode. Missions' and campaigns' scenarios recreate real

    historical situations, while a player has freedom of choice to

    achieve the goal. Objectives are varied from habitual development

    (your town building, defense and fortification, resource

    extraction, territory exploration, forming armies and front lines,

    etc.) to mission accomplishment with limited forces. In the

    Random Map game, players are able to choose landscape type and

    the map, resources, adjust the random map generator, etc.

 

    MULTIPLAYER GAME

 

    Multiplayer game supports up to 8 players via modem, local

    network, or Internet, and comprises Random Map and Historical

    Battles modes. In the Random Map mode, players are able to choose

    map parameters, resources, etc. Also we have developed a random

    map generator, that (along with vast game variety of 16 rivaling

    nations with their advantages and drawbacks, and a huge technology

    tree of 300 upgrades) will make the network game of a long-lasting

    interest. Historical battles are precise reconstruction of real

    ones. They are reconstructed up to trivial details, such as real

    historical landscape and map; enemy troops disposition, stuff,

    structure and even number punctually coincide with historical

    facts. In this game mode a player is expected to lead any party

    he chooses, to carry out the battle, and to confirm or disprove

    its historically recorded outcome. The historical battles' maps

    were created by processing real topographical data.

 

    GRAPHICS

 

    The game utilizes sprite graphics that allows obtaining beautiful

    and high detailed pictures, while common drawbacks of sprite

    graphics (unit animation jitter and lifeless landscape) were

    overcome due to the new graphics compression algorithm. This

    algorithm allows using numerous animated movements for each unit

    pre-rendered in up to 64 orientations (in 256 orientations for

    vessels), so this provides very smooth movements and turns.

    Background elements are animated, too: flags flutter at the

    buildings, wheat rolls in the wind, windmills' fans revolve,

    waves go over water surfaces, and tides wash the coasts.

 

    SPECIAL EFFECTS

 

    Following FX are used in the game: smoke, explosions, fog,

    buildings' burning, particle systems, water waves and flashes,

    traces in water behind moving vessels, splashes and ripples in

    water from cannonballs and splinters, etc.

 

    Find more info at http://www.cossacks.com

 

 

   

 

    Note:

    ~~~~~

 

    unrar, burn, install,copy crack & play

  

 

 

њ Ф Фњ-ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ-њФ Ф њ

 

                         DEViANCE News & Information

                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

   You think you can contribute to the scene too? You have one or more

    talents in:

   

    - supplying unreleased new games (maybe you work at a magazine,

      distributor, publisher, warehouse, shop etc.)

   

    - supplying games from stores (you live near EB/Babbages/Soft Etc,

      have a fast connection like T1/T3/SDSL, and time on weekday

      mornings. Of course we reimburse you for the costs of the games

      you buy.)

   

    - coding tools in C/C++ (you have knowledge of the Win32-API, you

      can code by given specifications etc.)

   

    - coding intros/installers (send samples of your previous work.)

   

    - cracking games (you can crack cd-checks, serials, CDilla, Securom,

      VOB, Laserlok etc.)

   

    - making trainers for newly released games (menu driven, must work

      in Win9x and Win2K etc.)

     

    - supplying the group (for free) with useful things like shells on

      fast (T3) unix-boxes, hardware etc.

   

    If you can meet one or more of those requirements and want to join

    the finest group in the scene today, email us. Use the contact

    information given below. Group members get all the advantages and

    have access to sites with everything one would ever want to leech

    (0day/ISO/VCD/DIVX/PSX/PS2/MP3/N64/PDA/GBC/DC).

 

    And always remember: we do this just for fun. We are against any

    commercialization of the scene. In fact, we buy all our own games,

    as we love games. And if you like this game, buy it!

 

 

 If you think you can fill any of these positions,

 send an email to:                                    apcsupply@hushmail.com

 

њ Ф Фњ-ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ-њФ Ф њ

 

 

                          How to Contact DEViANCE

                         ФФФФФФФФФФФФФФФФФФФФФФФФФ

 

                  Via E-Mail    : apcsupply@hushmail.com

                  Via the WWW   : MAYBE ONE DAY

                  Via IRC       : #DEViANCE on EFNET

 

  NOTE: WE DO NOT MAIL OR FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK!!

 

 

                             DEViANCE Greets

                            ФФФФФФФФФФФФФФФФФ

 

       MYTH - FTF - EViLiSO - FAiRLiGHT  - RAZORiSO - CLASS - MANiFEST

       SHARPER IMAGE - STATiC - ICOiSO - CiFE  - THE FREE LOADERS

 

    Ever wonder why your mom has DEViANCE tattooed on her left buttcheek?

 

њ Ф Фњ[NFO UPDATED 13/Mar/2000]ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ-њФ Ф њ

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